FAQ (Frequently asked questions)
What is this game?
It is a multiplayer action game. Build your entirely own class by choosing items and abilities. With an extremely customizable server that anyone can host, the possibilities are endless.
Is this game free?
Yes, and it will never be pay-to-win.
In that case, how do you earn money from this game?
Through microtransactions in the form of cosmetic items.
How big was the team that made this game?
Originally only one programmer. But now the team has grown to two.
We have received various graphical assets, including 3D objects and textures, from numerous contributors.
Additionally, we have had the valuable input of numerous playtesters and advisors.
For a more detailed list, please refer to the in-game credits.
Here are our current team members:
“Having acquired a master's degree in behavior science along with another in industrial ecology, I feel privileged to possess the necessary expertise to effectively nurture and cater to the demands of a company. Coupled with my genuine enthusiasm for working in HR, as well as my aspirations of venturing into entrepreneurship, I am driven to make a meaningful impact in both areas.”
Languages: English, Farsi, Swedish
Lead Game Programmer
“I'm just an individual who happened to stumble upon the wonders of script languages when I was only 12 years old.
Curiosity led me to explore C++ at the age of 14, and along the way, I discovered my deep-rooted love for game creation.
It's a strong passion of mine, and I'm constantly learning and growing in the world of game development.”
Languages: English, Swedish
Why have you made this game?
Our aim is to break away from the typical trend of mainstream games that often replicate existing titles with minor tweaks.
The game is built on an entirely original idea that we have never encountered before.
Most RPG games are static, limiting your build options and forcing you to min-max. In this game, there is no best build because there are no classes. You create your own build without limitations or restrictions. With a customizable server that anyone can host, gameplay can be balanced in real time.
Windows (64-bit) is the only supported platform for the moment (Vista or later). Linux and Mac could be added in a future retail version.
It is recommended to have a graphics card with pixel shader 3.0 or higher, and at least 2 GB of RAM.
Can I play the game on LAN without an internet connection?
Yes, but be sure to check the “Private Server” checkbox in the server and the “LAN Only” checkbox in the client for best performance.
What chat commands can I use?
Write “/help” in-game to see all commands.
How do I balance things in my server?
Press the button “Edit Variables” in your server, which will open a file in your default text program (though we recommend using Notepad++) and change whichever variable you would want to change. Then save the file and your server will be updated. As an example, if you want to change the damage of the ability “Fire Ball”, you want to find this line:
ABILITY_FIRE_BALL_DAMAGE = 20
and change the value (in this case “20”) to your desired value.
However, this file is updated regularly through updates which cleans your server specific variables. It is therefore recommended to use server profiles instead.
You can create a server profile in the server under “Profile” and then press the new button called “Edit” to add variables from the file described above.
Saving this file also updates the server with the new changes immediately like above.
Profiles also makes it much easier to have multiple servers up at once.
I can change many variables of the game, but can I make my own maps?
Yes, you can make your own maps with a map editor that you can find in the main menu of the game.
These maps can also easily be hosted on your server.