New patch - 0.958a

News from the developer of the game.
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Imagindar
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Posts: 21
Joined: Tue Jan 24, 2023 6:37 pm

New patch - 0.958a

Post by Imagindar »

0.958a

Visuals & Graphics

* Added screen space reflection as an optional post-processing effect. It can be enabled in the options menu.

* The Dragon Cave map now features decorative elements on cave entrance floors to make them feel less empty.

* Added a new particle effect to the brazier object to improve its visual appearance.

* Slightly adjusted the SSAO effect to look better.


Performance & Optimization

* Dramatically optimized the creation of projection effects, such as those from the ability Tempest, which previously could cause lag spikes.

* Using Healing Circle for the first time in a map no longer causes a lag spike.

* Optimized the creation of temporary grass, such as from the ability Pulse of Nature.

* Slightly optimized the rendering of distortion effects.


UI / UX

* Implemented UTF-8 multibyte UI text support and localization for German, Spanish, French, Polish, Portuguese, Russian, Swedish, and Turkish, along with a language selection setting in the options menu. This also includes a text rendering optimization that makes rendering even faster than before the localization system.

* When watching a replay, the file name is now displayed on the bottom of the player list (TAB) screen.

* The replay screen now shows total storage used by all saved replays.

* The replay screen file sizes now use dynamic units (B, KB, MB, etc.) instead of always displaying in KB.

* Updated the UI of the shield icons to look better.

* Fixed a couple of spelling errors.

* Added support for a couple of missing written characters.


Audio

* Improved the main menu music.


Map Editor

* Fixed a bug where using the "Convert to mesh" button in the map editor caused the object to move instead of remaining stationary after conversion.

* Fixed a bug in the map editor that in some situations caused imported materials to not work with parallax or splatting.

* Fixed a bug in the map editor that made it impossible to control the parallax scale value when the material was used in a splatting material.


Bugs

* Fixed a bug that caused performance to degrade after playing multiple matches in a row.

* Fixed a bug that caused the "/w Player" chat command to not work.

* Fixed an issue where the cursor occasionally obscured tooltips when hovering over specific UI elements.

* Fixed an issue where some maps could not be loaded due to long file paths.

* Fixed a bug that caused weird physical behavior in dropped items.

* Fixed a bug that caused the game to be rendered twice when using SSAO combined with MSAA.

* Fixed a bug that caused fog to affect water in an incorrect way.

* Fixed a bug that caused water plane objects to always be rendered, even when not visible on the screen.

* Fixed a bug that caused water reflections to have an unintended offset.

* Fixed a bug that caused the minimap to not be completely disabled when setting it to be hidden in the options menu.


General

* Replaced the logo and icon of the game.

* In the map editor and during replays, you can now move the camera relative to the ground by toggling Num Lock.
Creator of the game.
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